Mental Landscape

The close collaboration between internationally celebrated artist-filmmakers Ben Rivers (Two Years at Sea) and Ben Russell (Let Each One Go Where He May) has yielded an intriguing ethno-trance aesthetic that finds its stunning summa in their much anticipated co-directed feature A Spell to Ward Off the Darkness. An immersive, at times mesmerizing experience, Spell follows a nameless protagonist — played with Bressonian restraint by musician Robert A.A.

Stanley, 1995

The tale of a fanatical tool collector who recreates the world according to a logic dictated by his cross-wrench. An examination of the abstract technology of sanity, Stanley inverts the documentary portrait—incorporating interviews, found footage, weapons catalogs, and alligator wrestling. An exploration of masculinity and instrumental power as wielded both in the tool shop and in the corridors of the Pentagon, Stanley underscores the larger significance of daily gesture in the production of meaning.

Blind man: “It is bad to be alone.”

The Creature: “Alone, bad.”

—The Bride of Frankenstein

It can be so bad to be alone that even an artificial heat is better than none.

This title is also available on Ximena Cuevas: El Mundo del Silencio (The Silent World) and Half-Lies: The Videoworks of Ximena Cuevas.

Filmed directly from the screen of a smartphone using a language translator app that has been told to translate from French into English, Steve Hates Fish interprets the signage and architecture in a busy London shopping street. In an environment overloaded with information, the signs run riot as the confused and restless software does its best to fulfill its task.

suicide, 2003

suicide is 70 packed minutes of a fictional filmmaker's crazed ruminations on travel, family history, death and sex as she traverses a world of malls, airports and train stations, chronicling her fiercely hopeful search for a reason to continue living.

Audacious romanticism displays gardens fueled by the human heart where feelings blossom amid leaf and brick.

super-max, 2003

I drove around the U.S. filming these super maximum-security prison buildings the spring and summer after the World Trade Center bombing. I knew that counties within various states had been frantically outbidding each other to get these high-tech gulags to replace the farming and manufacturing jobs that have been lost over the last 25 years. The timing seemed right to remind everyone what we have been doing with our public funding and to draw parallels with the neo-liberal economic policies espoused with variations by the Reagan, Clinton and both Bush administrations.

Letting go of realist constraints, and going back to the mirror-images of some of Provost’s famous previous works, we are diving into a cosmic ocean of ever metamorphosing baroque circumvolutions in which our minds try to capture reassuring forms before letting the ghostly demons blur our vision.

Swallow, 1995

Based on accounts of girlhood anorexia, Swallow unravels the masked and shifting symptoms that define clinical depression. With a densely layered soundtrack, humorous and painful scenes of potential psychological breakdown reveal a critical loss of meaning, and the failure to diagnose mental illness. Weaving narrative, documentary, and experimental strategies, Swallow intimately traces the awkward steps from unacknowledged depression to self-recognition.

Taste the delicious colors of "SWEET NOTHINGS" and observe the dice of desire being tossed on a gambler’s bed like yesterday’s candy. See tomorrow’s chocolate bunny melt into a brown puddle and feel a sticky, rainbow colored lolly-pop thats stuck to six feet of skin that secrets pent up passions... It’s all here for you to eat and is guaranteed to fatten your eyes!!

That Which Is Possible is a portrait of a community of painters, sculptors, musicians and writers making work at the Living Museum, an art-space on the grounds of a large state-run psychiatric facility in Queens, New York. Shot over the course of two years and structured across the arc of a day, the film observes with an intimate lens and unspools like a musical, both bracing and tender. That Which Is Possible explores the liberatory and reparative functions that creative action has for a group of artists drawn together by shared struggle.

Shot in Lebanon, Syria and Jordan, this essay uses transportation, video, and photography to examine images circulating in a historically charged, and presently war-torn and divided, Middle East. From images of camels in the desert to images of the Arab-Israeli conflict, the video looks at states of mind in relation to actual geographies. The video pays tribute to an unformatted and open-ended documentary approach, and examines modes of access to information such as travel, television and the Internet, while carefully displaying the resulting iconography.

Threads of Belonging depicts the daily life of Layton House, a fictional therapeutic community, where doctors live with their schizophrenic patients. The characters and events of Layton House were drawn from writings of the anti-psychiatry movement, whose most famous proponent was R.D. Laing. In this film we see experimental therapies, power struggles, and the individual arcs of mental illness converge, as a community struggles to understand itself and determine its destiny.

The Tower, 2001

Back in the days of hippy bliss, Ulrike and her husband used to believe that the world would be revolutionized by their activities, consisting mainly of smoking pot and having sex. Thanks to a large family fortune, none of them has ever had to work for a living. But the ‘three generation millions’ – one generation makes it, the second maintains it and the third generation blows it – are slowly disappearing. So now the burden of maintaining the tower falls on the children, of whom Sirius (the Latin form of Osiris) actually seems to enjoy making money.

Track One, 2011

The time is now!  The present can be replaced in real time. Not quite yet by the future, but very easily by the past? eteam's video Track One is a replay of such time disjuncture. As they keep following the memory of a yellow cab that keeps driving through the now deserted streets of Taipei, their pastime augments itself with a mesmerizing sense of reality.

I'm here to bring you the Truth and the Pleasure

Here to show you the meaningful form

It's going to feel like a new kind of leisure

It's going to smell like a freshly mown lawn

I'm installing a personal toolkit for thinking

Especially customized only for you

You enable it just by the action of blinking

From now on your thoughts will be focused and true

Trypps #7 (Badlands) charts, through an intimate long-take, a young woman's LSD trip in the Badlands National Park, before descending into a psychedelic, formal abstraction of the expansive desert landscape. Concerned with notions of the romantic sublime, phenomenological experience, and secular spiritualism, the work continues Russell's unique investigation into the possibilities of cinema as a site for transcendence.”

-- Michael Green, Museum of Contemporary Art, Chicago

 

Are Reese and Ryan in "God's Eden," – or is it "Darwin's Jungle" they populate?

A kind of warped Folktale, the video follows two women through a bizarre, broken landscape of collapsing signs and imploding meanings, on a pilgrimage to the Winter Gardens, Blackpool, to cure their green baby. In this fantastic, primitive-future world, the difference between technology and magic has become incomprehensible. Our characters become entangled in a cargo-cult of Margaret Thatcher, and buy a Maggie doll which spouts quotations to guide them when they pull its string.

Untied, 2001

A small portrait of the volatility of intimacy, and of breaking free from abusive cycles. Made in response to a year of collapsing relationships and violent accidents that left Stratman broken, dislocated, and stuck in her apartment.

This performative video addresses a conflict of spectatorship: dialectics relationship among memory, interpretation, and reality. 

Utopia, 1994

Playing off the notion of “interactivity”, Utopia poses itself as a video game plugged into the social consciousness of contemporary California. The viewer/player seemingly makes choices from the menu offering utopian or dystopian realities; however, the score is always the same: the winner loses, and vice-versa. Features Rachel Rosenthal as the host of a macabre interactive game that pushes the boundaries of performance and interactive media.

Utopia, 1994

Playing off the notion of “interactivity”, Utopia poses itself as a video game plugged into the social consciousness of contemporary California. The viewer/player seemingly makes choices from the menu offering utopian or dystopian realities; however, the score is always the same: the winner loses, and vice-versa. Features Rachel Rosenthal as the host of a macabre interactive game that pushes the boundaries of performance and interactive media.

Vera, 2003

Vera is an assisted self-portrait of consumption. The subject is a woman whose passions and compulsions are of spending and loss, taste and subjectivity.

In this well-known early tape, Jonas manipulates the grammar of the camera to create the sense of a grossly disturbed physical space. The space functions as a metaphor for the unstable identity of the costumed and masked female figure roaming the screen, negotiating the rolling barrier of the screen’s bottom edge.