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Technology

What do a luxury automobile, a cymbal, and a wall clock all have in common? What are the diverse attachments and experiences produced by those who make these things and those who consume them? What exchanges take place through the object itself—sensually, esthetically, abstractly? We often forget that most of the things we use are made by the labor of others, often in distant places, living dramatically different, diverse lives. What do these objects mean to them? How does their labor, their aspirations, their sense of alienation or satisfaction connect to ours?

Untitled, 2016

"An eye-opening piece of guerilla counter-surveillance, Untitled documents Dinçel’s time working as a tech assistant at a film festival where they managed to record the headset chatter between themselves and the two male projectionists working the event. Over the course of 12 short minutes, we hear the men continually berate Dinçel, ignoring their specific knowledge of film and dismissing them when they correctly diagnose technical problems."

- Michael Sicinski (from Cleo a Journal of Film and Feminism)

Ursonate 1986 is the result of a transference process which utilizes computer and video technology to transport a 1932 phonetic poem, Ursonate, by the German artist Kurt Schwitters into a contemporary context. The poem is recreated by translating the original German phonetics into English for performance by a Macintosh computer. In the early 20th century, Dada artists who experimented with phonetic poetry were exploring the concepts of pre-language and pre-consciousness. The title of Schwitters' piece, Ursonate, translates as a primordial sonata.

Computer graphics and RT/1 programming by Dan Sandin 
Original music and audio effects by Laurie Spiegel 
Algorithms & ray-tracer by John Hart
Mathematical research by Lou Kauffman
Visual leadership by Tom DeFanti

Every country employs specific techniques for disguising its soldiers, every army has developed its own camouflage uniforms. Croatia is one of the few countries in the world that uses a digitized shape of its own territory in its camouflage military design. Why? The question is not meant to be answered by human reason. It does not relate to the perception of human eyes. Night vision cameras, binoculars, heat detectors and drones have their own ways of seeing the world.

"This is an experimental virtual reality artwork, and while it offers opportunity for interaction, calling this a game goes too far. It is a disappointment simulator, a best-artist-ever-all-the-time artist simulator, a hospice simulator. The experience speaks to the art-making process, impostor syndrome, decay, archives on the moon, and a persistent exile."

— Evan Meaney

*Please note ++ We Will Love You For Ever requires either HTC Vive or Oculus Rift to operate.

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In this experimental travelogue, efforts to sound human and look natural instead become artifical. The scenery is provided through photo-chromed vintage postcards, displaying not only scenic North American landscapes but also the rise of infrastructure and industry. Aspiring to look more realistic by adding color to a black and white image, the postcards are instead documents of the fantastic.

Director Jonathan Reiss and cinematographer/editor Leslie Asako Gladsjo traveled to Europe with Survival Research Laboratories to produce this entertaining and challenging portrait of the innovative group of artist technicians. The tape shows their machines in action and provides insight to their inspirations, political objectives, and budgetary constraints. The tape also reveals SRL’s efforts to confound and confront their foreign audiences with an artform that is, perhaps, uniquely American.

Created with artist Jolie Ruelle. 

1970 marked the publication of Gene Youngblood’s now-formative Expanded Cinema – a text that was instrumental in legitimizing video and new media as viable and serious artistic forms. Youngblood went on to a career in both practice and theory, making a life’s work of championing the uses of video towards both social and political ends. This interview, conducted at SAIC, comes seven years after the release of Expanded Cinema and details its author’s primarily philosophic concerns with the medium of video.

This is an edited excerpt of Eiko and Iris McCloughan's experiment working over Zoom on May 5, 2020 as a part of Eiko's Virtual Creative Residency hosted by Wesleyan University. 

Iris is both a dramaturg and a collaborator in Eiko's The Duet Project: Distance is Malleable. Iris is in their studio in Brooklyn, New York and Eiko is in a suburb of Tokyo, Japan, 6761 miles away. Both are restricted under the emergency order due to the coronavirus pandemic.